KotOR - The Coming Storm

Session 6
Rogue's Respite
Session 5

The next morning, the heroes wake up to a knock on their door. They open the door and they see Korsin. He starts off apologizing for the fact that he had not been truthful to the heroes. He reveals that he does know where Rogue has been hiding out and that he wasn't sure he could trust the heroes. After seeing them deal with the Dark Hellions, he believes he can trust them and marks Rogue's location on their map. He can be found at a durasteel processing plant a few levels down in the underworld.

The heroes then get a call on their comlink. "Well, had I known you guys would become famous, I would have bought you a drink when we talked last." They recognize the voice as being Shadow, the information broker who helped them a few days back. He mentions that he wants to bank on the favor the group owes him and asks that Ander and one other head over to a cantina in the lower levels. Ander and Lophen decide to head over to the cantina, while Vakim and Jido decide to try to locate Rogue.

The Jedi and scout take one of their recently acquired speeders over to the location of the durasteel factory and upon reaching there, they notice that the place appears abandoned. Knocking on the door didn't do much, but turns out the door was unlocked. They go in and behind the reception desk is a sole droid. The droid notices them and states that the factory is closed presently and that they would need to come back at regular business hours. However, the time was in the middle of the day and would technically be business hours. However, the droid seems to be stuck in a perpetual loop. Simply repeating what he had stated earlier.

The heroes decide to ignore the droid and simply go toward the only other door in the room that they could access. Right then, the droid turns hostile and starts attacking. Moments later, another couple of the same type of droids burst through the other door and also start firing. The heroes scramble outside back onto the platform and hold their ground, attacking the clearly malfunctioning security droids. After a brief fight, the two of them were victorious and healed up before venturing forth.

Behind that door is an office room. The desks and shelves seem unremarkable and the two heroes head over to the two double doors in the center. Locked. In the far end of the room is a security room. They head over and find a couple of buttons. One to unlock the double doors and another to open it. They trigger them and head out the doors. They find themselves on a catwalk above the main durasteel processing plant part of the factory. The machines were quiet and it was clear that the factory had not been functioning for years now. When they step a few feet forward, the voices of droids can be heard in the distance, followed by blaster pistol shots.

Three hovering patrol droids approach from three different corners of the large room, firing at whichever of the two heroes were closest. Though the large room left the Jedi a little handicapped, the two of them used a good amount of tactics (door locking and opening buttons) to get an advantage on their assailants. After a long fight, they found themselves victorious over the droids. It was time to heal up and move on.

At the end of the large hall was a door. The heroes approached and opened the door. Inside they saw a room with a lower level, where spare parts and various assortment of tools for the factory was being held. They also saw a young boy, presumably Rogue, crouched on the floor working on his computer. When the door opens, the boy looks up, freaks out and types away at his computer. Moments later, the powered down droids in the corner of the room come to life and attack the heroes.

The droids themselves were more of a distraction than anything else. They kept our heroes busy while the boy dashed past them into the hallway. The heroes tried to let him know that they were sent by Korsin, but the boy was not hearing any of it. He was just too focused on getting out of there. After the heroes made short work of the doids, they chased the boy, tripping him in the process, having him fall to the floor below. The heroes themselves too fell down, hurting themselves. After a chase that can only be described as something from a slapstick comedy movie, the heroes were finally able to subdue the boy and show him the slip of paper that Korsin gave them.

With Rogue bound, they took him back with them to the Umbra Spyder, where they intended to interrogate him. Along the way, they met up with Lophen and Ander, who had an interesting encounter themselves. They exchanged stories as they walked on toward the Spyder.

A Game of Chance
Session 4

While they wait, Vakim gets a call on his holocom. He answers and it is Jedi Grandmaster Vandar Tokare. The Jedi Master had only disappointment in his voice. He asked Vakim how he could have murdered the senator and his family and no amount of attempts to explain the situation made any bit of a difference. Vandar asks that Vakim turn himself into Republic authorities. The Jedi High Council would do everything in their power to have the republic go easy on him and his friends. When Vakim tells the grandmaster to speak w/ Master Zalis, Vandar informs him that he already tried contacting her, but has been unsuccessful. She hasn't been heard from in a few hours. Then, Vakim states that he will clear his own name and to everyone's surprise, he cuts the comlink connection to his master.

The Eagle Squad members' comlinks crackle to life and in the background, they can hear a man, "Sergeants, this is Spark. We've all been betrayed." The sounds of blaster fire can be heard in the background. "It's an inside job. It has to be. Someone from the Republic is framing Eagle Squad for these crimes. I don't know what's going on. I tried to get a hold of Ghost and the commander, but no response. I can't help but think they're dead. And now there's a damn bounty on my head and Dark Hellions on my ass. I wouldn't be surprised if one gets dropped on you guys soon. Don't trust anyone. I'm going to try to make my way off this rock somehow. You guys should probably do the same." The transmission ends.

Ander, the resident outlaw expert, tells the rest of the heroes that he still has a few contacts here in the Dark Hellion Territory who would still be willing to help them. He leaves the apartment stating that he wants to see if he can gather some information that could help the investigation.

Moments later, the heroes hear an announcement from the local authorities, broadcasting on public address systems throughout the area: “Attention! Attention! This zone is now under a state of high alert. Suspects wanted for the murder of Senator Zara Kayl have infiltrated the area. Security troops are now conducting a search to locate and neutralize these individuals. Be prepared to present your identification and report any suspicious individuals immediately.”

Jido then takes out his datapad and starts slicing into it to see if he can track the location of where the supposed email from Ghost originated. Around 10 minutes later, while they wait for Jido to do his thing, a CSF patrol comes by making a door-to-door search. KNOCK-KNOCK-KNOCK. The heroes tried their best to stay quiet, but Lophen tripped and alerted the officers outside of their presence. The officers were about to try to break down the door when Vakim decided to open it and try to talk his way out of an encounter.

The officer closest to the door pushed past Vakim and entered the room. Lophen decided to not wait to be captured and swung and hit the officer. A fight breaks out and Lophen knocks the first officer out. However, when Vakim tried persuading the second officer through the use of the force, and fails, the officers decided to use lethal means to take out the heroes. This left Lophen no choice but to do the same. With the death of the second officer, Jido got the information he needed from the datapad and the heroes decide to book it. They run out of the apartment, into the city streets.

After the heroes leave the apartment building, they can hear the sound of sirens and marching feet, though they can’t see any security troops just yet. Any common citizens around the heroes look around in confusion and concern. They glance furtively at the heroes, then hurry to get off the streets. The public announcement has pretty much cleared the streets of civilians. There are still people on the street, but they are not behaving in a leisurely fashion. They keep their heads down, walk hurriedly, and cast sidelong glances at the heroes. The overall emotion is fear. The locals might not be who the authorities are looking for, but nobody wants to be imprisoned or killed because of a case of mistaken identity.

The only places where there are a lot of people are at major intersections, where everyone is forced to show their identification to pass. And there are two of these between the heroes and their destination. At each, two members of the security patrol stand guard while the patrol leader checks identifications. Any remaining members of the patrol walk up and down the lines, looking for anyone behaving suspiciously (trying to hide weapons, for example). These patrols also keep a lookout for concealed weapons. After the heroes initially spotted the checkpoint, they try to find a way around it, hiding in a nearby building. But due to Lophen's allergies, they were found out and needed to talk their way out of the encounter.

As the heroes get within sight of their destination, they encounter another checkpoint, but this one is set up across the only entrance to their destination. Jido slices into a nearby protocol droid and cause it to malfunction, sending it running down the street. The heroes use this distraction to get a patrolling officer to go after the rogue droid. The location of the coordinates. It led to the local sabaac parlour, the Umbra Spyder. Once they manage to get to parlour, they're essentially safe.

Many locations throughout Coruscant offer games of chance and gambling, but the Spyder has earned a reputation among the gamblers of the city as a place for large payouts and larger sources of information. Many high rollers frequent the sabacc tables to make their fortunes—and more often lose them. The sights and sounds of the Spyder are similar to those of many sabacc parlors, with a central pit of card tables surrounded by various electronic games. The establishment is crowded and noisy; the cheers that accompany winning hands and lucky rolls ring out across the room. A quick scan of the room shows that the heroes must rely on the various patrons and employees for information.

Korsin Fenn, a male Bothan, runs the Spyder. He can be found here most nights, overseeing the operation and resolving any disputes. He is a reserved individual, but he warms quickly to anyone who proves trustworthy. When the heroes question him, Fenn is very reluctant to divulge any information regarding the slicer they're looking for, however, he does let them know that he goes by the name Rogue and that he's essentially an unwilling pawn in the situation he's found himself it.

After some more convincing, Fenn also reveals that Rogue's debts have increased greatly due to a bout of bad luck two months ago at the sabacc tables. He now owes the Spyder close to 20,000 credits, and he has become desperate to find new sources of income to alleviate this debt. Fenn took Rogue in as a dishwasher to help pay off his debts. It was obvious to Fenn that the kid simply needed the right guidance to live a clean life. However, that backfired due to his interactions with the Dark Hellions at the parlor. Once the Hellions found out about his skills as a slicer, they hired him on to do a job for them. However, Fenn is unaware of the circumstances that occurred afterwards, but Rogue ended up on the run from the Hellions and they're trying to hunt him down.

When asked about who hired Rogue, Fenn tells the group to follow him upstairs to the private room. He points out a group of Dark Hellion members, including an influential underboss, playing sabacc there. Fenn then makes a proposition to the heroes. If they're willing to rid the Spyder of all Dark Hellion presense, he would pay them 1500 credits. He is sick of the Hellions keeping a portion of the house's winnings. The heroes agree and ask to be dealt into the private game with the underboss. Vakim takes the last spot at the table. Attempts to strike up conversation during the game are rebuffed by all players at the table. Their focus is on the game; the players do not have time for pleasantries and discussion.

After a few hands, the underboss makes motions to leave the table. At this point, the heroes mention Rogue and try to convince the Dark Hellion underboss that they want to help him find the slicer. Unfortunately, Vakim's attempt at persuasion using the force was not very successful and the underboss realizes that the heroes are the fugitives who allegedly killed the senator's family. This leads to a direct confrontation between his group and the heroes. Once the fight is over, the heroes loot the bodies including the credit chip that holds the money from the previous game.

Next, the heroes step outside the private room and waiting for them are three more swoop gang members stirred by all the commotion from inside the private room. Since it wasn't the gang members who walked out, they open fire. The heroes make short work of them and the Umbra Spyder is officially Hellion free. Fenn lives up to his word and pays the heroes 1500 credits. During the fight, Vakim was seriously hurt and needed to rest up.

The others went to a nearby fence and sold all the loot from the previous encounter. The streets were no longer being patroled by the CSF. They received a tip from an anonymous source stating that the heroes were seen in a different level of the Underworld. The heroes had no difficulty getting to the fence. When they returned, the heroes ask Fenn if they could stay in the back room and Fenn agrees. The heroes crash for the night.

Residence of Evil
Session 3

The next morning, the heroes wake up at the infirmary at the military base and heal up for the day. All of a sudden, they get a ping on their datapad. A message from Ghost sits there waiting to be read. She states that she had finally conducted the interrogation of Jorek and that he divulged the identity of his employer. It is Zara Kayl, a senator in Coruscant who has been very vocal as of late about working with the various factions within the city to bring order back to the city. The message also tells them that Ghost and Spark are outside the senator's residence about to conduct a raid. She requests that the heroes come and provide backup support.

Shortly after, the heroes head over to the Senator's residence. When they arrive, the rest of Eagle Squad is nowhere to be seen. They go inside the building and ask the concierge about the Senator and whether or not other republic troopers had come by. The man tells them he hasn't seen anything. The heroes then somehow convince him to check the security feed to see if there was any kind of sign of anything out of the ordinary going down. Nothing. Finally they convince the man to let them into the private elevator that takes them directly to the penthouse, the senator's residence.

Upon entering the residence, they spot a man in a security uniform dragging another security officer. When he sees the heroes enter the premises, a fight breaks out. The heroes take care of the two security officers and clear out the rest of the first floor of the residence. However, due to spending an excessive amount of time looking around the place, the remaining security guards come downstairs and fight the heroes. Though Jido was knocked unconscious, the heroes survived the encounter and loot the bodies. Finding a bunch of medpacs and a keycard. Using the key card they opened the final door in the first flood and turns out it’s a garage. There a speeder present.

The heroes then make their way upstairs. They tread carefully through the upstairs rooms and find a hallway with a couple of doors. When they open the first, they see a pile of bodies, all security guards, stacked up in what appears to be a storage closet. One of the other doors in the hallway leads to a bedroom, where everything seems in order. The last door in the hallway led to the master bedroom. Unlike the rest of the house, this room was a mess. Blood all over the floor and walls. In the corner of the room, there's a chair with a dead woman, tied onto it. She looks to have been tortured and killed with a lightsaber.

A little unnerved by what they saw, the heroes continue to search the rooms of the house a little more closely. When analyzing the dead bodies in the storage room, Vakim notices a very faint line of blood, perhaps drag lines of the body? He follows the blood and it leads to the second bedroom's bathroom. Inside, is a pool of blood at the center of the room and sprayed blood on the shower curtain. Vakim pulls the curtain aside and in the tub, he sees a teenage girl, dead in a pool of her own blood, shot through the chest with a blaster pistol. Disgusted by what he saw, he goes to the bedroom, grabs a blanket and wraps the girl in it and takes her body over to the bed. He says a few words over her body and proceeds to do the same for the woman on the chair.

While Ander was investigating he notices a light come from one wall of the master bedroom and looks around for some kind of opening mechanism for what he assumes is a secret door. He spends a good amount of time looking for it and he happens upon a false book trigger. The door slides open and inside they find a study with bloody footprints leading to a bureau in the middle of the room. Leaning over the desk is the body of a dead man, who appears to be the senator. After checking his pulse, the heroes all look at the screen that the senator was looking at before his death and it was opened on his email. Ander checks the sent messages and to all their surprise, a message is sent to Lt. Caltos implicating the heroes for the shipment theft and the death of Balssik. Furthermore, the message states that the senator is afraidfor his life and that the heroes are responsible for his wife and daughter's death.

The heroes are left with no choice but to escape. They choose to take the speeder they saw in the garage as their getaway vehicle. However, when they get into the speeder, the garage door swings open and Caltos approaches, with a look of both disappointment and anger. He asks that the heroes surrender, but due to the overwhelming evidence, the heroes decide it would be in their best interest to try to escape and prove their innocence on their own. When Jido turns on the speeder, the police droids with Caltos fire at the speeder. Caltos tries to make them stop, but to no avail. The heroes then back out of the garage and hit the streets. Caltos is seen using his comlink, presumably calling in pursuit vehicles.

A speeder chase enters the heavily populated, skyscraper-packed areas of the city. A couple of police patrol droids on airspeeders give chase. Jido expertly pilots the speeder through the busy street, Ander fires shots at the police speeders while uncannily predicting their upcoming manouvers, all the while hoping none of his stray shots hit civilians, and Vakim kept an eye out for escape routes like open air vent tunnels, sewers, alleyways between buildings, and other potential paths of escape.

After a few minutes, the chase comes to an end when the heroes are able to out-maneuver the police droids when they arrive at the Underworld portal. They go down the portal toward the underworld, going multiple levels down and when Jido sees an empty docking pad, he lands/crashes the speeder onto it. The group hake haste in leaving the speeder behind. They then head over to what appears to be an abandoned apartment building nearby and finds a dilapidated apartment to lie low and try to make sense of the whole situation.

Rumble in the Warehouse
Session 2

The next morning, the sergeants of eagle squad wake up and head over to the infirmary, where their new ally, Vakim Rowan is recuperating from his wounds the previous night. Once they sync back up with him, they get a call on their personal holocom from Lt. Caltos. He invites them over to the CTF office to partake in the interrogation of Balssik, the swoop gang member they captured the previous night at the spaceport.

The heroes head over to the nearby CSF outpost and ask the desk sergeant to speak to Lt. Caltos. While waiting, they notice a young woman in the waiting area, looking rather agitated. The heroes talk to her briefly, but nothing comes of it. Moments later, Caltos walks into the room and aproaches the heroes when suddenly the young woman stands up, walks up to him and slaps him across the face, saying "You were supposed to take care of him!" and proceeds to cry. Lt. Caltos, saddened, apologizes to the woman but overcome with grief, she leaves. With a dejected look on his face, Caltos addresses the heroes. Turns out, the woman is the widow of the CSF officer who was killed at the spaceport.

Caltos then directs the heroes toward the interrogation room. Along the way, he tells them about his preliminary interrogation of Balssik. Turns out, he is a low-level enforcer for the local swoop gang, the Dark Helions, based in the Underworld of Curuscant. Not much is known about the Dark Hellions. They've only recently been heard of and it seems they're trying to build up a name for themselves, so they take any job that comes to them.

When they get to the interrogation room, they see Cpt. Fenn waiting outside. She greets the heroes and the group then walk inside. To everyone's surprise, they find Balssik dead at the table. Caltos rushes out, looking around for any signs of Intruders. Cpt. Fenn gets on her com-link and informs Commander Garrick of the situation.

Moments later, Caltos returns stating that not only did no one see anything suspicious, the security tapes have all been erased. Right then, Commander Garrick calls on  Fenn's holocom and addresses the whole group. He tells them that the republic military is taking over this investigation. The missing weapons belong to the Republic Military and its their responsibility to bring them back. After the holocom transmission, Fenn leaves.

Caltos, tells the group that he intends to pursue this matter. It may be military weapons that were stolen, but it's Coruscanti civilians that could get hurt by them. He tells them that they should continue their investigation at the local cantina. There's a "man" there named Shadow, an information broker, who might be able to help point them in the right direction. The CSF has used his services in the past. The cantina is in the senate district, so it's not particularly shady like some of the other cantinas in Coruscant.

Before the heroes leave, he warns them to not trust anyone. There's only so many people who could have pulled off the murder. Members of the CTF, republic military or Senatorial staff. While the heroes follow the weapons, he plans to look into this murder and see if he can uncover the culprit.

At the cantina, the heroes ask the bartender for Shadow, but before he can answer, a Zabrak scoundrel sitting nearby steps in answering their question. He asks them as to their intention and offer to help. He leads them to one of the back rooms and inside, they see a couple of bodyguards protecting a droid at the far end of the room. Once he heroes enter, the droid welcomes them in. The heroes notice that there's something odd about this droid. When he starts speaking, it almost sounds as though the droid is sentient. The droid introduces himself as Shadow and asks the heroes why they had come. The heroes mention the shipment they were tracking and admits that he had heard about the stolen shuttle and that there was some activity in the warehouse district. But in order for him to reveal which warehouse, the group needs to agree to do a favor for Shadow at some point in the future. Reluctantly, the heroes agree. So he divulges the location of two warehouses that had recent shipments and that one of the two should be the one they're looking for. With coordinates in hand, Ander takes his leave of the group and tries to find the warehouse himself.

When the heroes leave, they get a call from Ghost asking for a status update. When told about the warehouses, she congratulates them and she offers to infiltrate one of the two warehouses with Lt. Cole while she leaves the other one to the heroes. She recommends that the heroes begin their stakeout of the building as soon as possible – if they hurry, they can arrive around dusk. The criminals, who typically work after dark, might know that the Republic Military is on their scent. She adds that the real criminals responsible for the illegal weapons are likely to be at one of the warehouses. Fenn asks the heroes to report any findings to her via com link.

Meanwhile, Ander approaches the warehouse from the street in order to try to ascertain the warehouse defenses. Due to his status as a member of the Dark Hellions, he was at first successful at infiltrating the warehouse. However, once face-to-face with Kal Jorek, one of the leaders of the gang, the ruse quickly fell apart and he found himself captured. Right around then, the rest of the heroes arrived at the scene. After fighting their way through the patrolling enemies, the group sliced the door lock and entered the building. The fight was extremely difficult and all of them were on the verge of defeat when the rest of Eagle Squad, Ghost and Spark entered the fight and turned the tide.

Though the heroes were knocked unconscious, they woke up to a warehouse under the control of the republic military. Kal Jorek was in the corner, being interrogated by Fenn. After the group synced back up, Spark approaches Ghost and he mentions that "it's not here". Ghost calls Commander Garrick via holocom and relays the message. When the heroes ask about whats going on, Garrick tells them the whole truth. In addition to heavy weapons, the shuttle that was stolen also included a atomic compression bomb. This is the real target of this operation. The Republic is trying to keep the fumble under wraps, so the heroes too were kept in the dark. Ander, angry about the situation, lashes out to his commanding officer.

Investigate the spaceport
Session 1

Jido Keen & Lophen Baptiste (Intro):

You find yourself outside the briefing room in the Republic Senate Tower in the Galactic Core planet of Coruscant. When you walk into the room a middle-aged soldier mid-conversation with the rest of the people in the room acknowledges you two and says:

Garrick: "Right on time Sergeants. I'm Commander Nolan Garrick. Eagle Squad's commanding officer. We're all excited to have some new blood in the unit. Let me introduce you to the other members of Eagle Squad.

Garrick: "My second in command, Captain Rayla Fenn is the squad's infiltration and assassination specialist. We call her "Ghost".

Ghost: "Sergeant."

Garrick: "And this is Spark – Lt. Jon Cole. He's an expert with every kind of explosive in the known galaxy."

Spark: "Good to meet you."

Garrick: "People, these are the new sergeants I mentioned. Sergeant Baptiste, ranked first in the academy in forward assault, search & destroy and advanced recon. And Sergeant Keen, is actually joining us from the Starfighter Academy, also ranked first amongst the other cadets. Good to have you both here. We're all looking forward to seeing you boys in action."

Garrick: "Now, the reason we're all here: A few hours ago, a republic transport, carrying among its cargo a few pallets worth of Republic Military heavy weapons, was high jacked upon landing at the spaceport. The assumption is that local gang members were behind the theft. Recovering those weapons is priority one."

Garrick: "Keen, Baptiste, I'd like the two of you to start your investigation at the port. Find out whatever information you can and return to base immediately, understood?"

Coruscant Senate Plaza:

Vakim Rowan (Intro):

You find yourself aboard an airspeeder bound for the Senate Plaza. On board is Jedi Master Rashtish Zalis and you, her Padawan, Vakim Rowan. Master Zalis addresses you:

Zalis: "Excited? This is your first off-world trip isn't it?"

Zalis: "I remember my first off-world trip. It's been almost three decades since. I was much younger than your though. Unfortunately, we didn't have the luxury of taking our time with training back then, with the war with the Sith going on and all. Here's to hoping this war doesn't escalate to that level anytime soon."

Zalis: "Anyway, let me brief you on what's going on. The CSF has requested the aid of the Jedi Order to deal with a transport high jacking occurred earlier today. I volunteered to send you out to do this. Think of it as part of your Padawan trials.

Zalis: "I would come, too but the Jedi High Council has requested all the Masters to come in for a meeting. Apparently we're going to decide on whether we are to enter the Republic's war against the Mandalorians."

Zalis: "Once we arrive, you should make your way to the Spaceport Docking Bay 78. The CSF officers have pinned down a few of the thugs responsible for the high-jacking. I need you to go lend a hand with the infiltration."

Right then, the speeder pilot interrupts her stating: "Master Jedi, we're approaching the landing pad."

The sergeants of Eagle Squad make their way out of the Senate Tower and head south toward the Spaceport. Along the way, they see peddlers selling wares in the Senate Commercial District.

When they arrive at the spaceport, they hear a lot of commotion coming from one of the docking bays. When they approach, they see Coruscant Security Force (CSF) officers crouched behind barricades dodging blaster fire coming from within the docking bay. On the wall above the CSF officers reads "Docking Bay 78". One of the officers yells out to the sergeants to be careful and to get away from there and that it isn't safe for civilians. He clearly isn't paying attention to what they are wearing.

They approach the CSF officers, and right then, one of the officers gets shot in the shoulder. Vakim rushes to him and treats his injury. After a brief discussion w/ the officer in charge, the heroes decide to storm into the docking bay.

The heroes fight their way through a handful of Brutes in the entryway. However, Vakim gets knocked unconscious when he tried disarming one of the enemies. Following that, they happened across a closed and locked door. Jido slices into the controls and opens the doors. On the other side, in the waiting room, are 6 more Brutes. After killing 5 of the brutes, the last one got desperate and threatened to kill the CSF officer who came in to help the heroes. A gun pointed at his head. The heroes were left with no choice but to try to take out the gunman. Unfortunately, they weren't fast enough to prevent the gunman from killing the officer before he went down.

After the waiting room fight, the heroes notice that the airlock blast door was down. So they went to the control room. Inside, they notice in the corner of the room, a scared CSF officer who is clearly not used to this level of excitement in his life. He sighs in relief when he notices that the heroes aren't thugs there to threaten his life. The heroes can ask him for a sit-rep and he tells them that brutes had broken into the docking bay, but he was able to shut the blast doors in the nick of time stranding a dozen of them in the waiting area. The ones that got through to the hangar were able to take off with the shuttle, but the rest were pinned down by the CSF. The next thing he knew, the heroes barged in and saved the day. The heroes looked out the window and it was clear that no more enemies were present. The docking bay was secure.

Once the heroes leave the docking area, they run into the CSF officer who was giving orders earlier. He introduces himself as Lt. Trayl Caltos. With the fighting subsided, the hurt CSF officers are taken off to the local infirmary by medical droids. Lt. Caltos stays behind to speak to the heroes. After their conversation, the sergeants of Eagle Squad contact their CO and give him a sitrep. Finally, they decide to call it a night and head to the barracks in the Republic Military Base.


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